Comments (5)
That video is using the official Dolby Atmos virtualizer which you can get by buying it in Dolby Access. Since it's basically perfect for most users, as Dolby measured more subjects than I ever could, I wouldn't recommend my virtualizer instead of it. Cavern has an open source virtualizer that was made for developers to measure their own ears (just like I did for these samples), and make a personalized one, which can only be better than Atmos if the user who recorded it listens to it.
from cavern.
That video is using the official Dolby Atmos virtualizer which you can get by buying it in Dolby Access. Since it's basically perfect for most users, as Dolby measured more subjects than I ever could, I wouldn't recommend my virtualizer instead of it. Cavern has an open source virtualizer that was made for developers to measure their own ears (just like I did for these samples), and make a personalized one, which can only be better than Atmos if the user who recorded it listens to it.
Thank you for the good info. I also have Dolby Access, so I enabled Dolby Access and tried playing through Cavern, but nothing happened because the Atmos virtualizer didn't work. It looks like Cavern and Dolby Access are not interacting, but how did you do it? I am using windows 11.
from cavern.
It looks like Cavern and Dolby Access are not interacting
They aren't. It's either Cavern or Dolby, but if you only have headphones, I wouldn't recommend Cavern anyway. This Atmos decoder was made with visualization/speaker playback in mind.
from cavern.
Did you update it? I just tested and it's correct.
from cavern.
Btw why are you talking here? Does this mean that the headphone virtualizer has been improved?
from cavern.
Related Issues (20)
- Cavern/Cavernrize tools for mpeg-h audio? some ideas HOT 4
- Multithreaded single FFT HOT 1
- Limitless Audio Format Mixed Mode HOT 2
- Yet another FFT optimization idea HOT 1
- Cavernize Live HOT 2
- Spatial Remapping
- Sealing merging
- Correct sign (phase) by simulation
- Odd channel counts
- Encode ADM to E-AC3 JOC HOT 3
- LFE input selection HOT 1
- SL/RL for 5.2 exports are swapped HOT 1
- Add treble attenuation to all curves except flat HOT 2
- Side/rear swap doesn't work in Cavernize HOT 1
- Source curves aren't smooth HOT 1
- Optimize AddSlope HOT 1
- WaveformUtils.Downmix HOT 1
- arm64 binary for downloads HOT 1
- Add ST 2098-2 Immersive Audio Bitstream HOT 6
- ASIO support HOT 3
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from cavern.