Comments (8)
PCM decoding is nearly done, it will be included in the Driver. There are problems with implementation (marked with a TODO) that break simultaneous playback of 2 AC-3 streams, but it will be fixed.
from cavern.
You need to decode to 24 bit wav with drc_scale 0 using ffmpeg (under the same name).
I'm confused as to what you're asking me to do. My understanding is that ffmpeg doesn't support audio objects. If I decode the file using ffmpeg, I will lose the object information, which defeats the point of this exercise as I want to visualize and listen to the objects using Cavern. Did I misunderstand your suggestion?
from cavern.
You need the decoded 5.1 or 7.1 track as a WAV with the same name next to the source MKV, the objects are mixed from it. Currently Cavern doesn't decode the PCM part as FFmpeg does it better, but it will in the future. Complete remixing is handled automatically in Cavernize GUI, however. Currently this is the expected behavior, but will be changed in the future.
from cavern.
PCM decoding done, released.
from cavern.
Also .ac3 and .ec3.
from cavern.
I'm a bit confused - where do I find the new version? Both the Cavern website and the GitHub releases page show the latest version is still 1.5. Should I build it from source?
from cavern.
You also need to look at the release date. Yeah, it's versioned poorly in beta.
from cavern.
Ah. The version currently on the website seems to work, yes. I just spotted one small bug where seeking doesn't work after the file has finished playing, but it's benign. Thanks!
from cavern.
Related Issues (20)
- QuickEQ issues HOT 1
- Matrix-mixed output HOT 2
- strange noise HOT 9
- How does Cavern play multi-channel audio in Unity3d HOT 1
- AudioSource3D How do I play multichannel audio? HOT 1
- Matroska cue writing HOT 1
- Conversion tracks HOT 1
- Internal Matroska export in Cavernize, but only for supported cases HOT 1
- Grey out unavailable options HOT 1
- Index was outside the bounds of the array. HOT 2
- "Open audio file" at the top-right is not displayed HOT 3
- Option to Hide Sofa, Speakers, Screen and Measurement Guide? HOT 4
- use cavern to remap spekaer layout in lpcm? HOT 6
- Creating dynamic channels with movement using Cavern API HOT 3
- Creating a Source from multiple Sources HOT 4
- Final FFT optimization HOT 1
- Sparse JOC prevents Opus encode HOT 1
- FilterSet channel mapping HOT 1
- why volume is different between 714 and 512? HOT 10
- Add new StormAudio import requirements HOT 1
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from cavern.