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VoidXH avatar VoidXH commented on June 2, 2024

That does not have any reference levels, that file is not channel wav. It is object ADM.

There's only one audible object at a time, the volume difference is still caused by Cavern's mixer for some reason which needs fixing.

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VoidXH avatar VoidXH commented on June 2, 2024

But ADM is converted (rendered) to channel PCM. Would not changing reference levels in ADM change PCM?

Changing the mixer won't affect ADM, because ADM is exported without mixing to the selected environment.

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VoidXH avatar VoidXH commented on June 2, 2024

Levels are correct in 1475f9e and in the latest binary release. In this file's case, the overall gain is -3 dB, this can change from content to content and is normal.

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VoidXH avatar VoidXH commented on June 2, 2024

But it is now slighly lower, is that expected?

Yes. Atmos content is always mixed lower.

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VoidXH avatar VoidXH commented on June 2, 2024

Not those gains, the JOC matrix.

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kaedewang avatar kaedewang commented on June 2, 2024

图片
I decode https://download.dolby.com/us/en/test-tones/dolby-test-tones_7_1_4.mp4 by cavern.
But I think there are some problems, please check:

  1. channel 5/6<->7/8 order is reversed with DRP.
  2. channel 12(trr) is very strange, it outputs with channel 9(tfl) together.
  3. When 1 channel is outputing, others are not mute.

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VoidXH avatar VoidXH commented on June 2, 2024

Reproduced, tracked in #56.

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VoidXH avatar VoidXH commented on June 2, 2024

Fixed and released, the bug was the top rear right's incorrect location. The channel order is correct in Cavernize, all PC standards use F R C LFE RL RR SL SR as the beginning, this includes WAV. Cavern is using WAVEFORMATEXTENSIBLE, which means the channels are labeled and players/converters can use this information to remap them when needed.

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