Comments (12)
I don't think it's Ivory/WADY, since the developer is Triangle, which is completely different company.
So the files get misdetected as WADY, while in reality there's no support for this particular format yet.
I'll see what I can do about this.
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Thanks for your help. /ω\
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Some of .med
files should become extractable with tonight's nightly build. They contain character voice and henshin animations.
CG and BGM use different format I'll work on later.
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Glad to hear that, but then, Hmm... a new problem has appeared here.
I tried to extract md_cv.med
and md_jpg.med
(contain CV and henshin animations respectively), but neither of them decompressed with success, since the progress was stopped when decoding, as shown in the figure.
The version of arc_unpacker is 0.10-315-g4f7a320
nightly build.
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Please try with --dec=dxlib/dx
. The archives you've mentioned should unpack correctly.
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Alright, I made such a stupid mistake... <3
It's working correctly now.
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bb71aef MED archives: ✔️
8da8c60 YB images: ✔️
Now all that's left is the music, which looks like some ADPCM.
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f9ed896 WADY audio: ✔️
@partial-s please let me know if the new decoders work for you. The changes should become available in tonight's nightly build. (Note that the server is currently down, but it should be back up any moment once my ISP resolves certain problem on their end.)
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Seemingly the decoder has been finished, I will try it when I get the latest nightly build. (Server still have not restored at present.)
Anyway, thanks for your hard efforts on this issue and this repository.
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Since my ISP is being ridiculous, I've built the current version manually. Please let me know if it works for you. (I hope github doesn't block zipped executables)
arc_unpacker-0.10-322-gbe2b0c0-bin.zip
from arc_unpacker.
Yes it could, extract the med
and dx
archives, and decode every wady file correctly. <3
To double-check, test with all games of Route2 which are using this type of encryption.
This issue should be closed now.
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Thanks~
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