Comments (2)
- Figure out if the player can build only between waves or during them as well.
- Prevent adding a building that would block the path from the start to the destination
from egg-td.
The simplest would be to not allow the creation of walls during waves, only between. Towers, however, could be built whenever.
So the path would be calculated only once, as the wave starts.
from egg-td.
Related Issues (20)
- Allow chickens to produce eggs and special eggs by operating a nestbox
- Implement nestbox area HOT 1
- Implement towers
- Reveal $chicken.chicken_aim only if it is currently operating a tower
- Crafting recipes
- Add slight shimmer to the path the mobs will take to reach the destination HOT 1
- Draw mobs behind or in front of buildings, as applicable.
- Centralize path in one node instead of in each of the mobs, and make them reference the path HOT 3
- Add nestboxes to tilemap_buildings, outside of tower area
- Control pacing by producing eggs only during waves
- Find alternative to _get_path_total_distance() for sorting array HOT 1
- Create interesting characters for the chickens
- Decorate the map! HOT 1
- Make walls cost a fraction of the tower cost and be fully refundablr
- Add util.game_speed
- Add util.pause
- Add saving in cookies
- Give a slight shimmer to every cell along path during build mode HOT 1
- Crashes when exported with Release template
- Add checkpoint right as player enters build mode
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