Comments (1)
Also, need to make sure only the player's X-axis velocity is being considered while slowing the photons. If the player turns 90 degrees and walks, the photons shouldn't be affected.
from relatively-simple.
Related Issues (16)
- Wrap up SimpleGraph into a complete, easy-to-use unit
- Documentation of step counting algorithm
- Implement new slider
- Make Result screen graph transitions smooth
- SimpleGraph doesn't work in the Simultaneity scene
- Clean up the step counting algorithm, and add violent movement detection
- Clean up the step counting algorithm, and add violent movement detection HOT 1
- Make new GUI
- Make the Result screen for the simultaneity experiment
- Change Simultaneity to accommodate rotation HOT 1
- Graphs in the results screens must be either scaled properly or replaced
- SimultaneityScene must use the PlayerManager
- Graph Log: Velocity must be scaled appropriately
- Barn and Ladder: Fix rotation; scaling must be relative to point of reference
- Graphics
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from relatively-simple.