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Visual Studio EX3 header

.NET Developer | FullStack Developer | Unity Developer

Hi! 👋 I'm José Miguel Sánchez Fernández, a.k.a. [EX3], an experienced .NET Developer from Spain with +15 years of professional experience in different stacks, languages and technologies:
  • +7 years of experience working at BBVA and some startups like Voicemod, working on desktop applications and backends, in bank, fintech and multimedia projects.
  • +5 years of experience working as game developer with Unity, XNA, MonoGame and Flash technologies in some spanish game studios like Virtual Toys (Saber Interactive Spain now) or The Game Kitchen, as gameplay programmer and tool programmer mostly, with experience on consoles like XBox 360 (XBLIG), XBox One, PS4, Nintendo Switch and PS Vita.

You can see in detail my whole experience and contact me in my Linkedin profile (ES).

Also you can see the game projects that I worked on in my Professional Game Portfolio.

Featured Languages, Tools and Technologies

.NET Framework  .NET Core  C#  Visual Studio  Microsoft SQL Server  Git  Blazor  Bootstrap  Sass  Unity  Plastic SCM  Visual Studio Code  C (ANSI C89/90) 

I have professional experience in the following systems

Windows  XBox One  Nintendo Switch  PlayStation  PlayStation 4  PlayStation Vita  Linux  CentOS 

About me

  • 🎨 Artist profile since a very young age, later converted to a programmer at the age of 20.
  • 🎓 I started learn to program by my own, motivated on learn how to create my own videogames.
  • 🛠️ As programmer, I enjoy developing my own technology and tools or extend existing ones with custom solutions.
  • 🎛️ Despite that I'm more backend profile than frontend, I have skills and deep focus on UI/UX in my projects.
  • 🚀 In my free time, I like to work on little experiments, demos and tools in Unity or retro technologies like DIV Games Studio 2.
  • 📷 Also, in my free time, I enjoy traveling and photography. You can see and follow my work on Instagram and Flickr.

José Miguel Sánchez Fernández's Projects

2dcollisionsample icon 2dcollisionsample

A simple 2D collision system for XNA/MonoGame | Un sencillo sistema de colisiones 2D para XNA/MonoGame

aquanoid icon aquanoid

A 2D web Flash arcade game based on the classic Arkanoid.

artemis icon artemis

Little Tower Defense game developed in Unity as technical test for a job interview.

div2-tlsa98-engine icon div2-tlsa98-engine

A native game engine, service and component oriented, for DIV Games Studio 2 (vanilla), writen in ANSI C-89 using Watcom C++ 10.6.

div2.format.exporter icon div2.format.exporter

Multiplatform framework to converts modern graphic format images to native DIV Games Studio graphic formats: PAL, MAP and FPG files.

dx_lib32 icon dx_lib32

Game framework/API/wrapper for develop games for Windows with Visual Basic 6.0 or .NET and DirectX | Biblioteca de desarrollo de juegos para Windows con Visual Basic 6.0 o .NET y DirectX.

flecktest icon flecktest

A little chat console program to test Fleck websockets library and IoC with Microsoft Dependency Injection library, developed in C# using .NET Core 3.1.

grey-infection icon grey-infection

2D Puzzle-Platformer Adventure game, developed with XNA 4.0 for XBox360 and published on Xbox Live Indie Games (XBLIG). Game assets not included.

snakesandladders icon snakesandladders

An implementation of the Snakes and Ladders board game, as a simple backend with a basic terminal frontend implementation, developed in .NET 5.0 with C#. This project is a technical test for a job interview.

starfighter icon starfighter

A MS-DOS pseudo-3D space shoot 'em up made in SNES mode7 developed with DIV Games Studio 2 'vanilla' (the original MS-DOS version from 1998).

tlsa.engine icon tlsa.engine

XNA 4.0 game engine designed and used for develop Grey Infrection XBLIG game.

tlsa_engine_vb6 icon tlsa_engine_vb6

My last version of TLSA Engine developed in Visual Basic 6.0 with dx_lib32 2.1 at mid 2010, a custom 2D cinematic platform engine. Include SDK tools and some test projects.

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