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ibgreen avatar ibgreen commented on May 3, 2024

@kvey - Just tried the default example (npm start) on latest master (v2.4.6) and scatterplot renders as it should. Need more info to reproduce.

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kvey avatar kvey commented on May 3, 2024

Operating System: X11 Linux x86_64
Screen Resolution: 1920 x 1080
Web Browser: Chrome 52.0.2743.116
Browser Size: 1918 x 920
Color Depth: 24 bit

selection_099

commit: ea22779

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ibgreen avatar ibgreen commented on May 3, 2024

@kvey - Hmm, that does not look good. Maybe this is a Linux issue?

We are going to set up a linux environment for testing, but it could take a little time.

Can you try to zoom out and in a little? The scatterplot has a minimum size I believe, maybe related to that?

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kvey avatar kvey commented on May 3, 2024

I was able to get it working with that fragment shader change, though I don't understand why that had any effect.

selection_101
selection_100

Had a similar issue attempting to texture the points and I think it might have something to do with naming of the varyings? Though I can't confirm that.

Unrelated to this issue but incase you might think it's kind of cool, I was using this messing with rendering pokemon from pokemon-go haha: gfycat of visualization working though I ended up just building off of v2.2.4 due to this issue.

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gnavvy avatar gnavvy commented on May 3, 2024

Hi @kvey, I just pushed a patch (2.4.7) with a (potential) fix, could you take a look and see if it fix your first issue?

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kvey avatar kvey commented on May 3, 2024

@gnavvy patch doesn't seem to correct the issue, previously I attempted fixing this by just skipping that condition - so always projecting - which failed to correct it.

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ibgreen avatar ibgreen commented on May 3, 2024

@vkey if you are still playing with the shader, I think the last line in the vertex shader is of interest

  vColor = mix(color, pickingColor, renderPickingBuffer);

Your screenshot seems to indicate that vColor for arcs (and perhaps scatterplot) is set to pickingColor instead of color.

As an example, try to change renderPickingBuffer to 0.0 in both arc and scatterplot and see if that helps. If so we have narrowed down the issue.

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ibgreen avatar ibgreen commented on May 3, 2024

Fixed by luma.gl v2.5.3, which was just published.

@kvey A fresh npm install should fix the problem for you, it should pull in luma.gl v2.5.3

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