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razaqq avatar razaqq commented on June 2, 2024 1

ill check it when i get some time

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VincentFoulon80 avatar VincentFoulon80 commented on June 2, 2024

One of the first goal of the project is to have a procedural approach, I didn't intend to do events due to me being unskilled at first (I learned Rust with this project) and also due to potential variable access problems.
For example, how can I give you access to your variables in the event function ? We may need to define something in the middle to allow that. 🤔 This may require async properties to the project

Do you have by any chance any experience in it ?

By the way, we capture inputs when the engine is idling, so only on wait_frame 😉

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VincentFoulon80 avatar VincentFoulon80 commented on June 2, 2024

Hello @razaqq !

I made a pull request that add some sort of event handling. Can you take a look at it and tell me if it's resolving your issue, please ?

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VincentFoulon80 avatar VincentFoulon80 commented on June 2, 2024

The pull request has been merged! see Release 2.1.0

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