Comments (5)
Would I be right in thinking this translates to right turning vehicles giving way on left hand drive maps?
If so, that'd be awesome :)
from cities-skylines-traffic-manager-president-edition.
This looks similar to a feature suggestion I made on the page for the mod itself last week: allowing a protected/permissive mode for turns. If you need ideas for the UI, the trend in American traffic lights is to use two yellow arrows: the normal yellow arrow that's steady, and a flashing yellow arrow that does what you describe. Here's one video describing how such a traffic light works.
from cities-skylines-traffic-manager-president-edition.
A new request containing a perfect summation of the problems involved in realizing this feature:
http://steamcommunity.com/workshop/filedetails/discussion/583429740/1290690669222931967/
from cities-skylines-traffic-manager-president-edition.
I'm not sure if that's all there is to it, but would it not be possible for the vehicles to also be able to turn to a building on the opposite side of the road?
For me, the idea is the same: vehicles can cross an opposite path if and only if the traffic in that opposite route is "null".
The essential difference is that in the first case, there are nodes, not in the second...
In the second case, the player could use "artificial nodes" but it seems to me that there would still be a problem: I don't have impression that vehicles use these nodes to turn around and reach the target building (even using a lane connector...). I don't know if it's a construction problem (position of the artificial node in relation to the building), a configuration problem (the need to allow the U-turn at intersections and/or the absence of a directional arrow) or a general AI problem that doesn't allow this type of maneuver.
from cities-skylines-traffic-manager-president-edition.
@Dezelles You are right, turning to reach a building is a completely different game mechanism which cannot be simply covered by the current priority rules implementation. However, I will look into the topic after the release of version 1.10. Maybe I can come up with a simple solution for it.
from cities-skylines-traffic-manager-president-edition.
Related Issues (20)
- traffic lights for monorails HOT 4
- Default speed limits should be saved generally to the XML HOT 10
- This mod possibly breaks city loading HOT 6
- Path find error: Array index is out of range. HOT 1
- Feature request: Lane reverse button HOT 4
- Bus routes: Pathfinding ignores 1-way directions in bus terminals HOT 1
- Not saving changes HOT 2
- Industries DLC - Toll booths HOT 2
- Industries DLC - New service vehicle types HOT 2
- Correct a long-standing mistake in the Russian translation and interface for some languages HOT 5
- Cars disappearing after road/rails chaning HOT 2
- Industries DLC - Cargo planes not work HOT 4
- Monorail traffic lights should not affect pedestrian lights HOT 1
- Damaged routes after loading saved game HOT 3
- Enable train to use multiplatform and multi-track station HOT 2
- installation HOT 1
- Please use new repository: https://github.com/CitiesSkylinesMods/TMPE
- TMPE will not apply my last settings to the game HOT 1
- TMPE 10.18 not working on v1.13.1-f1 HOT 2
- TM : PE Pathfinder Updated Some vehicles
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from cities-skylines-traffic-manager-president-edition.