Comments (2)
Ach hier hast du mich kontaktiert. :-D
Ja, so ein Feature wäre prinzipiell nicht verkehrt. Ich selbst habe mit Texturen noch nicht gearbeitet. Ich kann mir vorstellen, dass es einiges an Arbeit kosten wird, Texturen für sämtliche Straßentypen zu erstellen.
Wenn du abfragen willst, ob Fußgänger an einem Segment/Knoten die Straße überqueren können, kannst du die Methode JunctionRestrictionsManager.Instance().IsPedestrianCrossingAllowed(ushort segmentId, bool startNode)
nutzen. segmentId
ist die Id des Segments und startNode
gibt an, ob du den Fußgängerüberweg am Startknoten (true) oder am Endknoten (false) meinst.
Wie würden die Mods denn miteinander kommunizieren können? Über Reflection oder gibt's da einen eleganteren Weg?
from cities-skylines-traffic-manager-president-edition.
moved
from cities-skylines-traffic-manager-president-edition.
Related Issues (20)
- traffic lights for monorails HOT 4
- Default speed limits should be saved generally to the XML HOT 10
- This mod possibly breaks city loading HOT 6
- Path find error: Array index is out of range. HOT 1
- Feature request: Lane reverse button HOT 4
- Bus routes: Pathfinding ignores 1-way directions in bus terminals HOT 1
- Not saving changes HOT 2
- Industries DLC - Toll booths HOT 2
- Industries DLC - New service vehicle types HOT 2
- Correct a long-standing mistake in the Russian translation and interface for some languages HOT 5
- Cars disappearing after road/rails chaning HOT 2
- Industries DLC - Cargo planes not work HOT 4
- Monorail traffic lights should not affect pedestrian lights HOT 1
- Damaged routes after loading saved game HOT 3
- Enable train to use multiplatform and multi-track station HOT 2
- installation HOT 1
- Please use new repository: https://github.com/CitiesSkylinesMods/TMPE
- TMPE will not apply my last settings to the game HOT 1
- TMPE 10.18 not working on v1.13.1-f1 HOT 2
- TM : PE Pathfinder Updated Some vehicles
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