Comments (4)
re: colors, It's a bit odd when you're used to bundled cables and such, but I've yet to run into a situation where the 3 colors weren't enough. But it would be nice if red and orange were more distinct when unpowered, they look so similar it can be hard to tell which is which.
IMO, the rest of the requests don't really fit. You're already building the equivalent of up to a 64x64 area of redstone into a single block, it seems a fair price that you sacrifice complexity in the process, being reduced to 2 dimensions and losing bundled cables. What you're wanting sounds more like the way RedLogic does integrated circuits, which is very different but also quite cool.
from integrated-circuits.
Colors being red and orange are mainly because they fit quite well with the green wires. I agree that they can be hard to distinguish, especially for colorblind which I should also consider. I think making this a config option would be sufficient. (red & green, dream combination)
@GopherAtl Never played with BuildCraft and its cobble & stone tubes? Those are quite similar to the red & orange wire.
@LokiChaos Tunnels are a good idea, and I'll think about doing something alike. Bundled wire or anything like that is not possible due to internal limitations, same goes for the other more complex gates you mentioned. The adder for example is meant to be built and not placed down as a single gate, too much integration there isn't wanted either.
Btw, I think a way to put labels on the circuit draft would be useful to give it a little bit more of a structure, and documentation as well, for the complex circuits.
from integrated-circuits.
That's fine, I was just looking to put it more on par with standard digital logic simulators (eg: Logisim that I linked to). I understand the limitations imposed by the implimenation.
It could also be argued past what can reasonably fit on a 64x64 node board is probably better handled via MFR PRC or an actual computer (either CC or OC).
from integrated-circuits.
Tunnels implemented via 67b5e74 and related, going to be in 0.9
Works slightly different from what you suggested @LokiChaos but that's the best I can do with the internal limitations.
from integrated-circuits.
Related Issues (20)
- Duplication Glitch HOT 1
- OC stuff uses CC stuff HOT 2
- Make input modes less hardcoded?
- Add API for things that can be placed in sockets to give WAILA information?
- Improve WAILA functionality
- Crash while using on server HOT 3
- Server Crash on startup (NoClassDefFoundError)
- 32-bit segment displays? HOT 5
- Printer placement/sides
- ICs dont output redstone signal to certain sides HOT 7
- Comments are blank while editing
- CAD IO bits not synchronized
- rare rendering crash (java.lang.ArrayIndexOutOfBoundsException: 32)
- Circuit Blueprints are horribly broken and inconvenient HOT 2
- Disabling shaders on the fly causes an OpenGL lockout on my system HOT 1
- The New Stefinus Guns Metal Grip HOT 3
- CAD buttons don't work when TMI is loaded HOT 3
- The port to 1.9! HOT 13
- Is anyone picking up this mod, vic gave link for somone to pic up HOT 1
- Ripping out the Circuit Parts to create a stand alone circuit simulator HOT 1
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from integrated-circuits.