Comments (9)
Some work was already done in 6b0c8b5
But as a non-native speaker I can't be sure if my wording is understandable for other users.
from rawig.
TODO:
sinBase and cosBase in fov.go are not commented.
InitializeFOVTables in fov.go is not commented.
NewTile in map.go needs better comment.
NewCreature in monsters.go needs better comment.
NewObject in objects.go needs better comment.
NewPlayer in player.go needs better comment.
from rawig.
sinBase, cosBase, InitializeFOVTables done by 8d377d7
TODO:
NewTile in map.go needs better comment.
NewCreature in monsters.go needs better comment.
NewObject in objects.go needs better comment.
NewPlayer in player.go needs better comment.
from rawig.
Another function comments refactored by 7786f6b
from rawig.
Current TODO:
NewTile in map.go needs better comment.
NewCreature in monsters.go needs better comment.
NewObject in objects.go needs better comment.
NewPlayer in player.go needs better comment.
init in main.go needs better comment.
from rawig.
Current TODO:
NewTile in map.go needs better comment.
NewCreature in monsters.go needs better comment.
NewObject in objects.go needs better comment.
NewPlayer in player.go needs better comment.
init in main.go needs better comment.
missing comments in err_.go
from rawig.
missing comments in err_.go - fixed
from rawig.
Current TODO:
NewTile in map.go needs better comment.
init in main.go needs better comment.
from rawig.
Finished 7ca652e
from rawig.
Related Issues (20)
- move layer to visibility properties HOT 1
- switch from json to xml in future (comments)
- For indexing json layouts and iterating through their strings, use utf8
- New controls system doesn't allow to exit through blt.TK_CLOSE
- maybe put "TriggerAi" before "HandleAi" in ai.go? HOT 1
- Simple time system
- Animations HOT 5
- Support for tiles
- How does weapons slots work right now?
- Some comments are not helpful
- Rewrite RAWIG for Ebiten
- Update RAWIG to modern Go (current stable release, go modules, ...)
- "Targeting" targets corpses as well HOT 1
- It is possible to perform ranged attack on self HOT 1
- Use Brensenham's line to hit enemy in path of vector, even if he is not targeted HOT 1
- Does targetting "behind" result in hit front monster? It should HOT 2
- RangedPatherUI stalks player instead of attacking HOT 1
- RangedDumbAI attacks self instead of player HOT 1
- Remove code duplication in HandleAI
- Change name "pathfinding" to "bfs" HOT 1
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from rawig.