Comments (9)
Hi @clseibold, I was able to reproduce it on my Fedora machine. It seems like drawing on the window would make it show up. Could you try that to see if that works for you?
For example, adding the following after the CreateWindow function:
surface, _ := window.GetSurface()
surface.FillRect(nil, 0)
window.UpdateSurface()
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Sorry for the late response.
That code doesn't work for me. The window is still hidden.
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I moved some stuff around and got the window to show for a split second, but SDL forbids you from getting a Window surface when you plan to create and use a Renderer.
There seems to be some change that happened between 0.4.38 and 0.5.0-alpha.5 that broke things, because 0.4.38 works perfectly fine.
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Hi @clseibold, would you be able to provide the complete but minimal source code that produces the issue? I will try on my Fedora 40 laptop.
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Related Issues (20)
- WASI Support
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- How to ship release version HOT 4
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- Windows release crashing likely because C.CString deallocated with C.SDL_free HOT 3
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- impossible type switch case: sdl.QuitEvent HOT 4
- Cannot find -lsdl2 HOT 10
- SDL_AudioStreamAvailable not correctly wrapped HOT 2
- Missing functions in gamecontroller.go HOT 6
- Readme Example Fix typo HOT 2
- Running readme example yields 30% CPU usage HOT 13
- Fails to link with musl libc HOT 1
- feature req: img.LoadSizedSVG HOT 2
- SdlSetTextureScaleMode HOT 7
- How to SDL on 64bit Windows Instructions Unclear HOT 1
- (suggestion) Convert sdl.Rect Fields from int32 to int HOT 4
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