Comments (22)
+1.... with joints + skinning would be fantastic.
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I created a rigged FBX model with weights for SMPL-X last week, shape keys(shape & pose) will be added in the future. Here is how the model currently looks like in Blender 2.83: (notice that fingers can be manipulated now)
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+1, it will be cool with blender, maya interfaces.
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I 'm recently working on it via FBX SDK and I create a FBX flie for SMPL-X with mesh infomation only, hopefully I would upload FBX file with complete information including weight and pose in the next few weeks.
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We'll release in the coming weeks via SMPL-X website an official SMPL-X Blender add-on which will let you generate SMPL-X model (rig, shape, expression, corrective poseshapes) in Blender.
The mesh data can then also be exported to Unity (FBX) or to Unreal (Send-To-Unreal).
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Official Blender SMPL-X add-on is now available in the downloads section of https://smpl-x.is.tue.mpg.de/
Feedback and questions are welcome. Please use for this the new add-on feedback email address which is listed in the download information for the add-on.
We've tested so far only on Windows 10 with Blender 2.92.0. Please let us know if it works or not on your Linux/macOS system.
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Are you planning on releasing SMPL-X in .fbx format?
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If any of the upvoters do this, please share the code! I'm happy to help test
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I need this, too. I have recently seen that VIBE released a script to create FBX animation from video using SMPL: https://github.com/mkocabas/VIBE#fbx-and-gltf-output-new-feature. It would be super cool if you can provide both an FBX model and a script to animate it.
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Hi @AlleUndKalle , I tried VIBE fbx_output.py, but no luck, there are many bugs unsolved. Did you make it work?
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I created a rigged FBX model with weights for SMPL-X last week, shape keys(shape & pose) will be added in the future. Here is how the model currently looks like in Blender 2.83: (notice that fingers can be manipulated now)
Hi, I'd like to know how can we download your fbx model? Thanks
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Waiting here...
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N33d :)
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oh man you rocks !
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created a rigged FBX model
could u please tell me how to create a rigged FBX model?
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Well I guess the official release will be great! Though my rigged SMPLX model is no longer needed for the community, I think my understanding towards SMPLX and FBX is improved(lol.
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Well I guess the official release will be great! Though my rigged SMPLX model is no longer needed for the community, I think my understanding towards SMPLX and FBX is improved(lol.
conuld u please share it, I'd like to create a rigged FBX model from my smpl model(obj file, only mesh and texture)
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I'll second that. If you have a general method for converting SMPL-like morphable models to Blender shape keys, I'd like to try applying it on the SMAL animal model. (If the good people at MPI are reading this, an official addon would be even better! :D)
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Hello @kenchikuliu
I was trying to provide a complete release. However, life got in my way and lot of problems jumped in front of me. I have no idea of when I'll be able to finish all of it. Luckily we have the official blender addon release and everyone could benefit from it.
If you are curious about how to manipulate FBX SDK to export SMPLX from pkl files, you could check my trivial work on https://github.com/mrhaiyiwang/Smplx2FBX/tree/main/ExportShape
Notice that though I add a shape key for the FBX, it can not work in Blender and I think you may fix it by looking into the add shape part in the code.
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Hi @AlleUndKalle , I tried VIBE fbx_output.py, but no luck, there are many bugs unsolved. Did you make it work?
i resolved it.what problems do you have??
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Related Issues (20)
- How to create and save a smplx mesh with pose? HOT 5
- vertex representation of SMPL
- TensorOutput has no 'v_shaped' HOT 2
- Failed to run demo.py with smplx head bun HOT 1
- torch.cat([global_orient, body_pose, RuntimeError: Tensors must have same number of dimensions: got 2 and 3
- what does the use_pca param means in SMPLH model?
- The definition of the pose dimension in smplh format HOT 1
- 'Struct' object has no attribute 'shapedirs'
- Left or right hand coordinate system ?
- About flame model loading
- rotation of rendering smplx mesh.
- mm,mmmmm HOT 1
- 3D joints/Skeleton plot in 3D space HOT 5
- What's the relationship between SMPL joints and input pose body?
- 'bi,ij->bj', [left_hand_pose,self.left_hand_components]),Tensor dimension matching error
- Different UV tables between smplx_uv.obj and blender-addon HOT 2
- vis_correspondences.py can not be found
- How many joints in SMPL-H model ? HOT 1
- Terms and conditions
- Missing SMPL-X versions of some SMPL-H AMASS data files (for converted datasets) HOT 2
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