Comments (2)
that makes sense, thank you for the explanation and code snippet. I assumed the supplied data was cloned internally by default.
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@snshn thanks for reaching out.
The real issue is the sharing of data objects between layers. Each layer will associate some meta attributes to the data arrays passed onto it, and these are required for proper functioning. If you pass the exact same object reference to multiple layers it is very possible that they will conflict, and doing this is disadvised.
You can simply solve this by cloning the data structure, for instance:
const labelData = gData.map(d => Object.assign({}, d));
from globe.gl.
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