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fakkeldij avatar fakkeldij commented on August 30, 2024 1

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vasturiano avatar vasturiano commented on August 30, 2024

@oudekaas I do not know of any way to apply the filter to only parts of the scene / only some objects.

Bloom pass is applied as post-processing as the name implies. This means that its filter effect acts after the scene has been manipulated and as it's rendered to the screen.

From what I gather the snippet you show above uses multiple cameras to separate processed from non-processed objects. If you'd like to build such a setup I would recommend setting up your own scene and add the lower level module three-globe to it. That will give you more flexibility on how the cameras/renderers are setup.

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fakkeldij avatar fakkeldij commented on August 30, 2024

from globe.gl.

vasturiano avatar vasturiano commented on August 30, 2024

@oudekaas three-globe has the exact same functionality regarding the geometries and layer manipulation. In fact, globe.gl uses three-globe as a dependency to calculate all the geometries. The only part that is not readily available there are pointer interactions as that's more related to the scene setup itself.

So, any example available in this repo you should be able to build using three-globe directly.

Also, the globe should appear the same, as long as you keep the correct pixel ratio in the scene.

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