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Add onFinishing callback about kotter HOT 1 CLOSED

varabyte avatar varabyte commented on May 27, 2024
Add onFinishing callback

from kotter.

Comments (1)

bitspittle avatar bitspittle commented on May 27, 2024

This may already be done, or at least trivial, using KonsoleData. However, that's not currently available to the RunScope yet, and maybe we shouldn't expose it directly. We'll need to think about the API carefully.

But otherwise, right now you'd do this as something like

class BlinkingCursorState {
   object Key = KonsoleData.Key<BlinkingCursorState>()
   var blinkOn by KonsoleVar(false)
}

/* ... */

data.putIfAbsent(
   BlinkingCursorState.Key,
   provideInitialValue = { BlinkingCursorState() }
   dispose = { blinkOn = false }
)

It's possible that

.run {
   onFinishing {
      /* ... */
   }
}

works under the hood by putting in a dummy object into the block data which triggers the callback on dispose.

from kotter.

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