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Comments (4)

kamend avatar kamend commented on August 17, 2024

I have the same problem, basically when you give the setup() function a width and height, the shape.SetAsBox function creates a box which is twice the size. I think we should always give the SetAsBox function w/2 and h/2, not matter the Rect mode.

from ofxbox2d.

kamend avatar kamend commented on August 17, 2024

This is how it works like it should be:

if(b2dworld == NULL) {
    ofLog(OF_LOG_NOTICE, "- must have a valid world -");
    return;
}

width   = w;
height  = h;

    w/=2; h/=2;

if (ofGetRectMode() == OF_RECTMODE_CORNER) {
    x += w; y += h;
}


b2PolygonShape shape;
shape.SetAsBox(w/OFX_BOX2D_SCALE, h/OFX_BOX2D_SCALE);

from ofxbox2d.

vanderlin avatar vanderlin commented on August 17, 2024

This has been fixed in latest update

from ofxbox2d.

kamend avatar kamend commented on August 17, 2024

But in the last update, the width and the height will be drawn twice as small, but Box2d collisions will respond to twice the area. I think you should set width and height, before w/=2 and h/=2

from ofxbox2d.

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