Comments (1)
If the readme expands much beyond what it is right now, we can switch to markdown. Text works fine for two sentences, so for now this isn't worth changing.
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Related Issues (20)
- [SUGGESTION] Open-sourcing the Oculus driver?
- [BUG] Point_viewcontrol crashes the game. HOT 7
- [BUG] SteamVR/OpenXR Suggested Bindings not working for ViveTracker Menu button (Naming mismatch) HOT 2
- Joysitck not work when click or touch is added HOT 1
- The depth test between overlays fails in some cases (v2.5.1) HOT 1
- Walking via treadmill or trackers - only possible by simulating trackpad/thumbstick? Or can we move HMD pose? HOT 1
- Initializing Looking for your VR hardware issue HOT 1
- Retrieving joystick values from controllers via VrInput or GetControllerState results in invalid handlers
- Idea: The ability to save the active world scale setting in memory without wtiting to disk HOT 1
- SteamVR bindings not editable
- Why is the driver pose different from the application pose?
- How to customize my own tracker to work with OpenXR games?
- Global input override between overlay applications
- Idea: Add outer deadzone for Thumbstick Settings HOT 1
- Query current ActionManifestPath
- Simple HMD sample driver seems to be broken without any editing HOT 2
- No output with OpenXR application
- SteamVR breaks when adding settingsschema.vrsettings to non HMD driver HOT 1
- [BUG]: Cannot open the developer console, or close SteamVR HOT 1
- helloworldoverlay UI is not responsive
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