Related Issues (20)
- `EventManager.cs` or `event EventHandler`?
- Implementing `PrevCurQueue<T>`
- Lerping player positions
- Map position syncing is glitchy for other client
- Player should fall down faster the longer they are hugging a wall HOT 2
- Player stomp ability
- Camera shake effect
- Porting options code from GodotModules to Sankari
- Porting modloader code from GodotModules to Sankari
- InvalidOperationException: Late bound operations cannot be performed on types or methods for which ContainsGenericParameters is true HOT 6
- Need help with generics HOT 3
- Player stuck in falling animation HOT 4
- Poor readability for `Notify` function in `EventManager.cs`
- Cleaning up code for timers HOT 1
- Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt
- Spamming jump into a upwards slope causes the players position to glitch out
- Should `Dictionary<byte, string> Players` be stored on the Game Client thread or the Godot thread?
- `public static bool IsExportedRelease() => OS.HasFeature("standalone");` not working in Godot 4 Beta 17
- Delegate 'System.Action<byte>' has some invalid arguments
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