Comments (12)
Its commit cdbbc7f0e047e4ebd560cea17dade3a5880226a5
as it appears in git log
. Its the latest "master".
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I've seem to have released most of them by using a proper street instead of drive towards the freight station. Apparently they were trying to go there.
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Which I did have. Probably not enough so I've gone bankrupt now.
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Going bankrupt doesn't have any practical impact as of now, and it's quite hard to make money too. I think a dumb but possible strategy is to build a huge amount of solar panels
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Not sure what I've did because it was a few days ago, both scenarios are very much a possibility.
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No problem, I'm reproducing the issues. The replay and world file are helping greatly, I'm upgrading my debugging tools
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With the hecs removal rework and slotmap fork there should be much less serialization issues
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Also deleting buildings / roads which have people on them can cause similar issues. Maybe add a "reset path finding" in the debug menu?
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Which version did you use ? Latest master or a release ? I'll take a look when I can, thank you for the save 👍
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Also sometimes when deleting a building / road which has people on it can cause some of them be confused.
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Oh yeah deletion is definitely not very good today. I have lots of things everywhere that expect stuff to not be deleted.
Indeed, they were trying to go to the freight station to buy bread most probably! You need to build bakeries :D
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I see the tick in the save and the last tick in the replay are not the same (the replay stopped earlier). Did you just not play in between or did you do some other actions before saving?
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Related Issues (20)
- In game chat
- Technological Progression
- Distance fog HOT 1
- Game crashes on startup HOT 1
- Add flatpak support HOT 1
- Tooltips
- 200 seconds per hour? HOT 2
- Doesn't start in release mode HOT 15
- Pblish on crates.io HOT 1
- Tree impostors HOT 5
- Determinism HOT 2
- Asset Manager HOT 1
- Update README about required Vulkan. HOT 4
- coherent asset style HOT 7
- GPU Compression
- Building Models HOT 1
- Terrain editing HOT 2
- Multiple kinds of trees + Tree brush
- modularize things HOT 1
- Electricity/water/sewers etc (pipes/networks)
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