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BluePrintRandom avatar BluePrintRandom commented on May 26, 2024

I heard there was a patch for this? Is it ready to test?

I have run into the sam bug again in developing wrectified,
Group instances added in the viewport don't seem to share collision compound data, where as instances added using addobject.after the engine starts.do......

I really really need to be able to have a unique collision shape somehow, per instance of any object with compound checked only.

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BluePrintRandom avatar BluePrintRandom commented on May 26, 2024

Found a work around!
The compound shape is only shared if there is a compound shape on the original during spawn
or if the original had children shapes when deleted, so if I remove parent from all the originals
children, and delete, then the next added copy has no problems,

if I needed to add more compound roots during runtime I have a work around for that as well

for all roots in scene -> remove all children and store as list
-> add new root
Reparent all children back to old roots !

I have work arounds for all problems I was facing now!

from upbge.

BluePrintRandom avatar BluePrintRandom commented on May 26, 2024

https://www.youtube.com/watch?v=_uJ2PXTojoc

work around in action working!

from upbge.

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