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mouse0w0 avatar mouse0w0 commented on June 10, 2024

这是因为深度测试是在片元着色器之后进行的。

解决方案:
使用早期深度测试,在调用片元着色器之前对片元进行深度测试。

layout(early_fragment_tests) in;

注意事项:

  1. 该功能只能在OpenGL 4.2使用,尽管OpenGL 4.2已经发布10年余,但仍不排除有旧设备使用。
  2. 在着色器中写入gl_FragDepth会导致该功能关闭。

from engine.

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