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jcowles avatar jcowles commented on August 29, 2024 1

These two cubes should look the same when imported:
weighted_companion_test_cube.zip

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lucillecaillaud avatar lucillecaillaud commented on August 29, 2024

Hey guys, I'm a bit confused about this ticket.

I opened the usd file you linked Jeremy (I guess it is suppose to reproduce the problem) but I observe two things: (1) Opened in Unity I see the two cubes look the same (like they should if I understand correctly), (2) opened in maya, the normals are very different for both cubes and so render looks different.

I don't know if I missed something or if there is something that I'm doing wrong (maybe recent changes in the code fixed the issue?).

Thanks for your answers!

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Tautalis avatar Tautalis commented on August 29, 2024

I can confirm this is still a problem. In my case it manifest itself when baking lightmaps. Basically with one cube in the usd file (produced by Houdini18) the cube looked fine as did the uv map produced by the "Generate Lightmap RVs", however when the lightmap was baked it was seriously wrong (black bands across the faces of the cube). However, after applying the fix suggested by ssteinbach (thanks!!) the lightmap baking worked correctly.

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