Comments (11)
It is currently supported, however reading textures from USDZ is not; this is the reason we haven't included it in the file open dialog filter. Until then, you can manually select the file and it will load, however it will not include the zipped textures.
Once textures are supported, we will enable USDZ in the open dialog.
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Hello,
Is there any additional work being on importing USDZ directly? This would be very awesome feature to be included. Thanks!
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Hi bambamyi, we are not working on any USDZ features at the moment. But we are in process of planning work for next year so we'll see if we have room for USDZ improvement.
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That is unfortunate to hear. I hope you guys decide to add direct USDZ support quickly. Yes I can uncompress the usdz file and reference the textures and stuff but it really seems misaligned that you guys are on top of ARKit support but not the file format used by ARKit...
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I am having trouble attaching textures to a USD file that I imported into Unity. It was previously a USDZ file that I unzipped, but I can't figure out how to reference the textures. Any place you could point me to that would help me to do that?
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If you have unzipped the usdz file into a folder, setting the Material property on your Usd Asset to Import Preview Surface should get you the textures. If not can you send the usdz file for us to investigate?
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Any word on the problem I submitted above?
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Hello @griffinbholt
I am doing a issue clean up task using our latest dev branch, and with this issue, I cannot reproduce your case with the skeleton structures missing - I've used assets from Apple, specifically "gramophone", "robot_walk_idle", and "toy_drummer" and for all 3 assets, importing directly from USDZ and unzipped USDC, I could not reproduce the skeleton structures being missing, and so I believe this has been fixed by our more recent bug fixes
But just in case, if you are still following this issue, please pull our latest dev branch of the package and try again, and if still problematic it would be very much appreciated if you could send us the exact asset you are having the skeleton structure problem
The texture missing portion, we are aware and is tracked in our internal bug tracking system
Thank you!
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Related Issues (20)
- blendshapes animatins support? HOT 3
- Custom schemas supported? HOT 4
- Custom USD file format plugins HOT 4
- Exporting with references not available? HOT 2
- Exporting to USDZ directly from the Assets folder. [USDU-431] HOT 2
- Playback via Timeline [USDU-450] HOT 3
- Need an API documentation to load USD at runtime on Windows HOT 2
- Smooth normals on imported USD files [USDU-461] HOT 8
- Restarting the project sometimes make the package not work anymore [USDU-461] HOT 8
- How to permanently remove USD components on prefabs? [USDU-472] HOT 4
- Missing script and Serialization layout errors in built products [USDU-487] HOT 3
- Apple Silicon support HOT 2
- Exported file is sometimes missing faces
- Subsets Material Management HOT 1
- Missing dylibs in macOS builds - Bug in CMake files ? HOT 1
- It seems that a problem occurs when building after installing the USD package on URP. HOT 3
- Can not even installing the package by git URL
- Load Texture Custom Logic Error
- Fail to import Usd with transparency
- Adding USD runtime export for Android and iOS HOT 1
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