Comments (7)
Hi , @0jb.
Thanks you , I import the Browser from AssetStore instead of github,then it work.
Don't know why yet. :)
from assetbundles-browser.
So! I think I found a solution. My original install order was the following:
I installed first the browser tool and then graph tool. It seems like the browser won't detect the graph if graph is imported after browser is already imported. It doesn't really makes sense to me, but it works.
It also could be that I manually downloaded the repository and added it to my project on a custom plugin folder. The second time I downloaded from Asset Store, so it was installed directly on my project root. Don't know why this worked but hope this is helpful :)
from assetbundles-browser.
Hi @PuzzledBoy thanks for reaching out. Could you give me some additional details? What exactly do you mean by Asset Graph? Is it the Asset Graph Tool located here: https://bitbucket.org/Unity-Technologies/assetbundlegraphtool? If so, do you mean that you can't pick it as a data source, or is there some other issue?
If you aren't talking about the graph tool, then I'd ask what Asset Graph are you referring to, and how is it not detected?
Thanks again for posting, we want to make sure all issues are dealt with when possible.
from assetbundles-browser.
I'm having a similar issue, where my configured graphs are not shown on asset bundle browser.
The asset bundle graph doesn't even show up on the on the Bundle Data Source dropdown on the browser window.
Some workarounds that I have tried:
- Creating multiple graphs;
- Cleaning up all assignments and making the bundles from scratch on the Graph tool;
- Disabling Unity's cache, deleting Library folder and reimporting the project;
- Closing and opening Unity;
- Clicking refresh button on the Browser multiple times;
- Clicking "Reload all Data";
If you need more details please let me know.
Unity version: 5.6.5p1
from assetbundles-browser.
I'm sorry for my late, somethings happens on me the last months I even forget my post.
Yes, @alffanclub the AssetGraph means the Graph Tool you mentions.
I see the video https://www.youtube.com/watch?v=r1kslvqXAq8 can select a Bundle Data Source from the Graph Tool. But It don't work in my case.
from assetbundles-browser.
add ASSETBUNDLE_BROWSER_GRAPH_INTEGRARION
(sic) to your build settings' Scripting Define Symbols.
https://bitbucket.org/Unity-Technologies/assetbundlegraphtool/src/bd75fe083164567710471e7fee2c5a93d6d2722c/UnityEngine.AssetGraph/Integration/Editor/AssetBundles-Browser/GraphToolABDataSource.cs?at=1.4%2Frelease&fileviewer=file-view-default#GraphToolABDataSource.cs-10
from assetbundles-browser.
The issue is that all packages must be in their own assemblies (having an asmdef
file in some specific places). The original way we integrated this tool and the graph tool was to use a partial class that spanned the two code bases. That can no longer be done with the browser being in a unique assembly. If you pull the browser from github instead of packaman, and remove the asmdef's you can make it work. Alternatively, it looks like (based on the link above) that the graph tool has some work being done to function with the browser despite the assembly issue. I am not sure what the exact status of this work is on the graph too.
from assetbundles-browser.
Related Issues (20)
- How to resolve is auto included in multiple bundles HOT 7
- Standard Compression (LZMA) cannot display any component if used UI_Default shader
- Asset Details Panel: String too long for TextMeshGenerator. Cutting off characters. HOT 1
- Cannot see AssetBundles from packages folders (PackageManager)
- Want to show dependencies for individual assets in a column of Config
- Release v1.8.0 on Package Manager
- Streaming asset path
- Asset sizes should be shown as imported sizes, not on-disk sizes
- How to share AssetBundleBrowser settings with git? HOT 3
- [New Feature]SBP support HOT 2
- No way to sort assets by type HOT 2
- Not able to build asset bundle for Standalone OSX Intel or Standalone OSX 64
- Merge different manifest files into one main platform manifest file HOT 2
- error dependecy with SpriteAtlas
- Assets in embedded packages are not visible
- Is this project abandoned? HOT 3
- 【AD. Repo Share】Enhance Repo,Support Huge Project, etc
- [help]Hollolens2 single eye bug
- NavMesh Issue while Loading Assets into Game [Android] HOT 1
- How to trigger build bundles from code?
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from assetbundles-browser.