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alffanclub avatar alffanclub commented on August 16, 2024

yes, it would be more helpful to get something closer. The only way to get really close is to trigger a build and spy on the result, but that is expensive and can still be flawed. I have it on my to-do list to try to find an in between technique that is more accurate than what we have without being too expensive to determine. I'll leave this ticket open and comment here once there's something "better" to try out.

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MorganMoon avatar MorganMoon commented on August 16, 2024

Well, for texture's unity has UnityEditor.TextureUtil.GetStorageMemorySizeLong(Texture t) It is currently an internal class though - maybe that could be changed or we could use reflection 😬. Is there something similar for all other asset types? @alffanclub

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alffanclub avatar alffanclub commented on August 16, 2024

I don't know of anything like that for other types, and reflecting into a Unity internal isn't ideal. Also, to do that you have to load the texture (you don't send it a path, but a loaded Texture), which can potentially be expensive too.

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