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kirstenpilla avatar kirstenpilla commented on August 28, 2024 1

I think what you want to do is disable the "Use Asset Bundle Cache" option for each group.
This can be access by: viewing a group in the Inspector > Content Packing & Loading > Advanced Options
image

Otherwise you can use Addressables.ClearDependencyCacheAsync to clear the cache for specific AssetBundles.

ENABLE_CACHING is an engine define that is only disabled for specific platforms (PS4 and Switch). I don't think it's possible to disable manually unless you are compiling a custom version of Unity yourself : )

from addressables-sample.

djee-ms avatar djee-ms commented on August 28, 2024

Thanks for the tip. I didn't find any time to test it yet, sorry, but that sounds like what I wanted indeed. I'll leave that issue open though, because ENABLE_CACHING is mentioned in the Release Notes of Addressables, so if it's an internal-only flag then it should be explained as such; I'd assume Release Notes to talk about flags that users can action, not internal ones.

from addressables-sample.

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