Comments (2)
I think what you want to do is disable the "Use Asset Bundle Cache" option for each group.
This can be access by: viewing a group in the Inspector > Content Packing & Loading > Advanced Options
Otherwise you can use Addressables.ClearDependencyCacheAsync to clear the cache for specific AssetBundles.
ENABLE_CACHING is an engine define that is only disabled for specific platforms (PS4 and Switch). I don't think it's possible to disable manually unless you are compiling a custom version of Unity yourself : )
from addressables-sample.
Thanks for the tip. I didn't find any time to test it yet, sorry, but that sounds like what I wanted indeed. I'll leave that issue open though, because ENABLE_CACHING is mentioned in the Release Notes of Addressables, so if it's an internal-only flag then it should be explained as such; I'd assume Release Notes to talk about flags that users can action, not internal ones.
from addressables-sample.
Related Issues (20)
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from addressables-sample.