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barcharcraz avatar barcharcraz commented on June 14, 2024

that's taken care of in the postprocessing code. Essentially what happens is we take the game car positions and use that to get a volume from the depth buffer, then use the stencil buffer to more fully restrict pixels to just cars. The depth buffer part gets us a single instance the stencil buffer part lets us know it's a car, and get the edges very sharp

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wengchunlei avatar wengchunlei commented on June 14, 2024

https://fcav.engin.umich.edu/sim-dataset
the author provided 10k ~ 200k image / box / segment data, make postprocessing to get anything you want

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barcharcraz avatar barcharcraz commented on June 14, 2024

If you need the full dataset we can provide it, but it's so huge and much of the data is of lower quality.

(I am one of the authors, Charles Barto)

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