Comments (6)
from uma.
Are you still having this issue? I thought remember someone was helping you with it?
from uma.
Yes, this issue still persists when trying to port in that model as a race. I don't believe anyone commented on this issue as of yet.
from uma.
All right, I sent an email with the model, thanks a lot for looking into this.
from uma.
It looks like you missed some steps from Secret Anorak's tutorial. Specifically, https://youtu.be/6bB4DIGiW4Q?t=171 . Try that and see if that helps. I did that and the slot was able to generate but you'll have to redo the avatar/tpose. Also, I noticed varying scales set on your mesh and bones. You'll want those all at 100% for export. So if you're using scale to adjust the mesh, then bake the vertex position and reset the scales back to 100%.
from uma.
I'm going to close this issue since I haven't heard back in awhile. Message me in the uma slack channel or on the unity forums if you are still having issues.
from uma.
Related Issues (20)
- Data Nodes
- Event Nodes
- Processing Nodes
- Node based character
- Integrate xNode framework
- Create Base FBX for racedata (Optional)
- Updated Models
- New realistic textures for models
- Stylized UMA Characters
- Anime Style UMA Characters
- Remove need for context in prefab
- Convert Generator to Singleton
- New modular expression player
- Add UMA Slot Inspector.
- Remove bones that are no longer needed on the model, unless they are marked to keep. Do this without forcing the whole avatar to rebuild.
- FormatException: The input is not a valid Base-64 string as it contains a non-base 64 character, more than two padding characters, or an illegal character among the padding characters. HOT 2
- Exporting UMA textures / materials always results in a grey texture. HOT 3
- IndexOutOfRangeException when modifying Texture Channels in UMA Material HOT 4
- UMA Modifies Overlay and Slot Data Assets When Generating Addressables via Single Group
- Errors installing the UMA-2.13rc8 package into a new 2022.3.15f1 project HOT 2
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from uma.