Comments (8)
I guess it depends on the application. I my case, I want to ensure all characters are created at the start of the level - it doesn't matter if this takes 0.5 seconds, since the screen is black.
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Thanks, this has been an annoyance for some time. I'll pull it in and look at it.
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I integrated the code, but it seems like FastGeneration no longer works. If I open the crowd scene, then instead of all UMA's being generated at once, they get generated once per frame (like FastGeneration is off). Are you seeing this behavior on your system? If not, then my merge has gone wrong.
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Now that I look closer at it, there are two issues:
- The "hideWhileGenerating" no longer works on UMACrowd.
- Generation is about 25% slower when doing FastGeneration.
It's quite possible that I've messed something up since I had to hand-merge the file.
Archive.zip
Can you compare with your version. I've attached the files.
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Master is the released version of UMA. The new development is on the UMA26 branch, and that's where I'm working.
Thanks for checking that out, I'll fix that when I get back home and run all the sample scenes, etc.
jaimi
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Just a comment on the FastGeneration.
FastGeneration allows the creation of 1 uma in 1 frame. The reason more than that wasn't supported was because it gave jitters in frame rate.
Perhaps the time is ready for giving it a time threshold instead, only problem is that that this will produce a much more uneven framerate.
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Added the ability to force all UMA to be generated in develop branch. Closed.
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Related Issues (20)
- Node based character
- Integrate xNode framework
- Create Base FBX for racedata (Optional)
- Updated Models
- New realistic textures for models
- Stylized UMA Characters
- Anime Style UMA Characters
- Remove need for context in prefab
- Convert Generator to Singleton
- New modular expression player
- Add UMA Slot Inspector.
- Remove bones that are no longer needed on the model, unless they are marked to keep. Do this without forcing the whole avatar to rebuild.
- FormatException: The input is not a valid Base-64 string as it contains a non-base 64 character, more than two padding characters, or an illegal character among the padding characters. HOT 2
- Exporting UMA textures / materials always results in a grey texture. HOT 3
- IndexOutOfRangeException when modifying Texture Channels in UMA Material HOT 4
- UMA Modifies Overlay and Slot Data Assets When Generating Addressables via Single Group
- Errors installing the UMA-2.13rc8 package into a new 2022.3.15f1 project HOT 2
- Unity 6 HDRP 17 UMA Skin Shader Errors
- Tag UMAKeepChain is not created in new Unity 6 Project HOT 2
- New UMA Material HDPipeline does not allow adding Texture Channels HOT 2
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