Comments (1)
#[cfg_attr(feature = "derive_serde", derive(Serialize, Deserialize))]
#[derive(BinRead, Debug, SsbhWrite)]
pub struct SsbhString4{
value: RelPtr64<NullString4>
}
#[cfg_attr(feature = "derive_serde", derive(Serialize, Deserialize))]
#[derive(BinRead, Debug, SsbhWrite)]
pub struct SsbhString8{
value: RelPtr64<NullString8>
}
#[cfg_attr(feature = "derive_serde", derive(Serialize, Deserialize))]
#[derive(BinRead, Debug, SsbhWrite)]
pub struct NullString4 {
// NullString
}
#[cfg_attr(feature = "derive_serde", derive(Serialize, Deserialize))]
#[derive(BinRead, Debug, SsbhWrite)]
pub struct NullString8 {
// NullString
}
from ssbh_lib.
Related Issues (20)
- Investigate boolean compression bit count
- Fix size_in_bytes for pad_after attribute
- support specifying bone indices or names for skel calculations
- Improve error messages
- Test non invertible matrices for skel_data
- investigate if matrices are row-major or column-major
- Vertex indices for faces and weights can have different sizes
- test u8 mesh attribute conversion using in game values HOT 1
- Match in game conventions for mesh vertex buffer 2 offsets
- add error for saving mesh with duplicate subindices
- Test floating point anim decompression using an emulator
- Investigate compressed anim scale types and inherit_scale HOT 2
- investigate const scale compression flag for UvTransform HOT 1
- ssbh_data does not parse override_scale correctly in TransformFlags HOT 1
- fix cargo-release process
- Support nuhlbp in ssbh_data_json
- improved shdr_data module HOT 1
- CompressionFlags.const_scale true for non const values (palu c01attacks3s) HOT 2
- multithreaded file processing with rayon
- Command Line Recomposition HOT 1
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from ssbh_lib.