Name: Ulf Benjaminsson
Type: User
Company: Uppsala University
Bio: Web & game developer from the Flash/AIR-era. Currently working mostly in C++ and Kotlin. Teaches at the Department of Game Design, Uppsala University.
Location: Gotland
Blog: https://pastebin.com/u/ulfben
Ulf Benjaminsson's Projects
A tutorial code base for a first Android game.
A toy implementation of a monochrome raycast 3D-renderer, on the Arduino-based Arduboy. https://arduboy.com/
Project idea and assets from Wireframe #44
An implementation of Chrome's "dino runner" for the Arduboy. Also my first Arduboy project.
Deletes all files in the target folder which does not exist in the source folder. It only looks at file names and ignores file extension.
Picking up a bit of modern OpenGL in the evenings, following the tutorials over at https://learnopengl.com/
Pidgin2Mail parses Pidgin HTML chat logs, and uploads them to an email server. (eg. sync your chats with gmail)
Basic 2D tile-based platformer, as an exercise in getting to know Android and Java programming.
Fork of @sriniguna's (abandonded?) WordPress plugin to fix some deprecations and PHP errors.
A refactoring exercise in API Design & Best Practices 2023, bringing an old C-code base into Modern C++.
The Ray Tracer Challenge
A port of the ray casting chapter (chap 6) of Game Programming Gurus (1994), by André LaMothe.
Following along Jamis Buck's "The Ray Tracer Challenge".
Refactoring exercise for API Design & Best Practices
Various scripts and snippets for my systems
Child theme for TwentySeventeen