Related Issues (20)
- Catch when the sound is completed. HOT 1
- Question about `load` HOT 2
- Soundpool Audio Not Heard When Running on Mobile Device's Chrome Web Browser
- Admob interstitial ads are silent after they are displayed.
- Package Upgrade issue HOT 3
- Could not find method namesapce() for arguments [pl.ukaszapps.soundpool] on extension 'android' of type com.android.build.gradle.LibraryExtension.
- stop() not working with loadAndPlayUri and loadAndPlayUint8List HOT 2
- setVolume resets to default 1.0 when maxStreams > 1
- Namespace not specified. Specify a namespace in the module's build file HOT 3
- Soundpool Plugin Causing Crash on Flutter iOS App HOT 3
- soundpool_windux is incompatible with soundpool_web due to http version dependency HOT 1
- soundpool.play returned streamId==0 HOT 4
- Windux: setVolume throws UnimplementedError although it has been implemented in Rust.
- Initial sound playback defaults to volume 1.0 regardless of set value HOT 1
- Feature Request: Pitch Adjustment for Soundpool HOT 1
- iOS - .play() works only the first time HOT 2
- Raster Jank HOT 1
- Playing sound stops background music on Android HOT 3
- 'Soundpool.new' is deprecated and shouldn't be used. Use fromOptions instead.
- 16 Warning Message when Building Signed APK
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from soundpool.