Comments (4)
BUT the wrong string seems hardcoded into the frameworld game application (when Dennis changed it, it was pushed back)
The more critical issue is differences between git repository names and MMT archive names (in the manifest.mf). A central archive for FrameIT applications should not be called "prototype", particularly not if the git repository is named differently. Same issue: Apparently FrameIT application currently depend on that name, but that should be fixed.
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Only the server relies on that name (see https://github.com/UFrameIT/mmt-server/blob/master/src/main/scala/com/example/mmtapi/FrameItLogic.scala)
But since this is Scala code and does MMT stuff, I would like to give this task to somebody else (if we want a solution that does not simply change the name at least)
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That looks like @ComFreek or @Jazzpirate should be able to fix this. Reassigning to Navid.
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This has been fixed long ago.
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Related Issues (20)
- Refactoring RayFact/OnLineFact with corresponding json-payloads
- the FrameWorld log contains an error (big) HOT 3
- nice DMG for MacOS
- Organize Wiki
- Improved Fact Architecture HOT 1
- Fact Management Features HOT 7
- UFrameIT Library/Asset: Extract generic parts of the UFrameIT Framework
- Recursive(?) Templating Engine in MMT
- MMT: determining Fact dependencies via endpoint
- MMT: deleting Facts via endpoint
- Bug: 180° angle not aligned HOT 1
- Implementing Intercept Theorem
- Implement Level/Scrolls for volume calculation of cuboids and cones
- Multiple Fact Highlighting not supported HOT 1
- High Level Documentation FAQs and nice to haves
- Game "Story"
- Scrolls required for the proposed level HOT 2
- Improvements to Scroll Rendering
- Situation Theory Referencing? HOT 1
- Unable to push master to https://gl.kwarc.info/FrameIT/uframeit HOT 2
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