Comments (2)
Yes we don't have documentation written for this use case right now since it is quite technical and depends on your router model. Here is a quick explanation of the process.
The default port is 12800. For port forwarding you need to access the admin interface of your router. You might need to search on google a tutorial for your router model. (As a hint, in france this is often with ip 192.168.0.1 or 192.168.1.1 in a web browser, maybe it would be the same for you).
Once you are on the admin interface of your router, try to find a section called "NAT rules" or something like that. Then you can add a rule with external port 12800, internal port 12800 and the IP on your local network of the computer running the server. It should start with "192.168." and you can find it by running the command "ipconfig" on a console of the computer.
Once the rule is set on your router, and the server is running, you need to find your public IP address and give it to your friend. Go to http://whatismyip.host/ and you should find it (it is the ip v4 field).
Your friend must replace "localhost" with your public IP and click "Connect". If everything is setup correctly, it should work.
We'll try to make screenshit tutorials of the process in september with our respective routers. Even if they are not the same model as yours, the procedure should be similar.
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Closing this issue because we are moving discussions to https://gitlab.com/ubisoft-animation-studio/mixer.
We are currently backing-up what was discussed here to documentation, check https://gitlab.com/ubisoft-animation-studio/mixer/-/merge_requests/7 for progress.
@DustinMeyer1234 If you want want to continue this discussion, please open a new issue on Gitlab, thanks !
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