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Mark J. Easton's Projects

atf icon atf

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

aws-lambda-dotnet-handler-cookbook icon aws-lambda-dotnet-handler-cookbook

This repository provides a working, deployable, open source based, AWS Lambda handler and CDK .NET code. This handler uses serverless best practices idiomatic to the .NET ecosystem and is ready for production usage.

core icon core

Home repository for .NET Core

defaultecs icon defaultecs

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

gitpr icon gitpr

A quick reference guide on fork and pull request workflow

guidance-for-custom-game-backend-hosting-on-aws icon guidance-for-custom-game-backend-hosting-on-aws

The AWS Game Backend Framework allows you to integrate your game clients with AWS backend services, with secure scalable identity management and authentication, and integrations to commonly used game platform identity providers and game engines.

monogame icon monogame

One framework for creating powerful cross-platform games.

nez icon nez

Nez is a free 2D focused framework that works with MonoGame and FNA

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