Comments (1)
The issue is because you're comparing floating point values which doesn't always work as expected due to precision of floats and doubles and small rounding errors that's not apparent when outputting one of these values as a string which uses less precision. This is a common programming concern that's not specific to Swift. You can observe this by outputting the values differently:
let duration = 5.0
let start = 0.2
let end = 0.9
start.interpolator(to: end, duration: duration*0.5, function: Easing.type(.sineIn)) { (value) in
print("\(value), string: \(String(format: "%.20f", value)), end: \(String(format: "%.20f", end))")
print(value == end)
if value == end { //reverse
end.interpolator(to: start, duration: duration*0.5, function: Easing.type(.backIn)) { (value) in
print("\(value)")
}.run()
}
}.run()
Here's more info:
https://stackoverflow.com/a/43911753
https://stackoverflow.com/questions/43236212/surprising-difference-for-floating-point-arrithmetic-for-double-vs-float
http://www.floating-point-gui.de/errors/comparison/
The solution would be to explicitly provide the type for start
and end
as floats:
let start: Float = 0.2
let end: Float = 0.9
Also, to help resolve this, I've updated the library to add Float
as an interpolatable type which works as expected alongside using the above change.
from kinetic.
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