Comments (10)
Done! The latest commit should unpack both sheets.
from 3dskit.
First, just a piece of advice, just use the -v option for verbose mode, -V is only intended to use with a debugger as it will turn every 3DSkit error into Python exceptions, that's not very convenient.
But that's not the question. Are you sure that c3DSkit is up to date ? If not, try to go in the c3DSkit
folder, then remove the build
folder and rebuild it with python3 setup.py install
.
from 3dskit.
Thank you for your reply
I have tried: Python3 setup.py install.
Error occurred: unable to find Vcvarsall.bat
Computer environment: Win10 + Visual Studio 2017
Google search for half a day can not solve, I finally gave up.
Thank you again for your reply.
Hope to provide a compiled version of the download
from 3dskit.
I don't have any Windows, so I don't have a lot of experience with it.
I found this, if you haven't already tried, hope it can help.
from 3dskit.
Else I don't have released it yet, but I am working on a major refactoring to make a Python version of c3DSkit, for a better integration. When I'll have finished it, it would solve your problem, although it would be slower than using c3DSkit.
I just have to finish the audio part, so it shouldn't be too long
from 3dskit.
Thank you so much for your continued reply.
I'm interested in translating the game into Chinese, but I don't know how to program.
It's been a long time since you've been relying on these tools to do the job of modifying the game. Thanks again for your software.
from 3dskit.
Forgive my bad English, I have to use Google to send these posts :p
from 3dskit.
No problem, I'm not either a native speaker ;) I committed the changes, don't hesitate to report any other issue.
from 3dskit.
C:\Users\公司\Desktop\tm\3DSkit-master>3DSkit.py -vx TitleFont32.bffnt
--------TitleFont32.bffnt--------
No compression
BFFNT file found
Extracting...
Version 4.1.0 (NX)
Texture format: BC4
Sheet width: 1024
Sheet height: 1024
Extracting wrapped BNTX
BNTI info for sheet 0:
- Format: BC4
- Width: 1024
- Height: 1024
- Swizzle size: 0
Extracted
The new version is work👍
Found a problem, TitleFont32.bffnt should have two text charts picture.
The software only exports a single picture.
from 3dskit.
Indeed, I hadn't noticed it. This seems to be a single texture to split into two sheets, with all metadata written like it would be with just one sheet. That's weird.
from 3dskit.
Related Issues (20)
- BFLIM replacement in ALYT files results in a crash HOT 40
- Mini repacking: "3DSkit is currently unable to pack this format" HOT 4
- No support for unpacking BFFNT v4.1 HOT 6
- BFFNT OverflowError: signed integer is greater than maximum HOT 8
- Error unpacking new BFLYT Nintendo Switch HOT 18
- Error unpacking new BFLAN Nintendo Switch HOT 23
- Error packing new BFLYT Nintendo Switch HOT 3
- Extracting files inside exefs Nintendo Switch HOT 3
- bksnd support HOT 3
- No Support for packing BFFNT v4.1 HOT 25
- Error extracting .bflyt "KeyError: '__parent'" HOT 1
- packing BFFNT
- UnsupportedDataFormatError: Unsupported texture format RGB565 (104) HOT 52
- Dbz Supersonic warriors 2 .arc files not supported HOT 2
- Download link? HOT 1
- Add a way to extract and convert the formats in Tank Troopers
- Error unpacking ALYT files HOT 2
- Show message if program is run without any arguments HOT 1
- BFLIM unpacking/repacking of non-multiple of 8px images results in weirdly distorted images HOT 6
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