Comments (3)
I found this issue on the KSP's bug track that may be relevant:
https://bugs.kerbalspaceprogram.com/issues/27484
"Revert to Launch breaks cargo bay aerodynamics"
Cargo containers shield draggy cargo when the craft is initially launched. However, when reverting the flight to the launch site, closed containers behave as if they were open. The only workaround is to revert the flight to the SPH.
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This issue still eludes me.
It's not a life cycle issue, I had confirmed that this problem is happening since Waterfall 0.6.7, the first one I had supported.
So the problem is on my side for sure...
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On a sudden insight, I checked is this is not somewhat similar to TweakScale/TweakScale#246 that I closed recently.
Well, nope. By switching vessels, the WaterfallFX
effects are not restored.
You need to switch Scenes (going to Tracking Station and then selecting the same vessel back, etc) in order to restore the Effects.
Internally, TweakScalerWaterfallFX
works apparently fine, things are (re)scaled as expected - just checked on debug mode.
What I think it's happening is that WaterfallFX
may be rebuilding its effects from scratch, screwing me over when I iterate on the effects to scale them up (because somehow I'm iterating on zombie objects)
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Related Issues (9)
- This stopped working on KSP 1.12.x HOT 5
- Race Condition while initialising the PartModule HOT 2
- Issue involving several thrusters from Interstellar Extended HOT 1
- General Support Issue HOT 5
- Crash to desktop with version 2023.03.28.3 HOT 9
- Add Support for System Heat HOT 1
- Add Support for DeployableEngines
- SystemHeat Radiator scaling not working HOT 2
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