Comments (1)
The constant pool likely got transformed by whatever custom CraftBukkit extended implementation you're using that remaps what it supposes are NMS class mappings when they're not (VoxelSniper-legacy has its own parser that uses /b e
and the string constants are being modified outside of VoxelSniper's awareness). Seeing as this code has not changed in years and previously has been known to work, I'd bet that the custom CraftBukkit implementation is at fault here for doing some transformational remapping of its own.
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