Comments (5)
I am not sure how different that is from ESP-IDF. I am pretty sure they are not compatible? But I guess the ESP-IDF version could be used as basis for porting the needed abstraction layer. You need to provide only init and putpixel functions. Anything else is extra to make things faster. GD is an example of simple implementation.
https://github.com/tuupola/hagl_gd
https://github.com/tuupola/hagl_esp_mipi
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For SPI displays 90% of work is porting this file:
https://github.com/tuupola/hagl_pico_mipi/blob/master/mipi_display.c
https://github.com/tuupola/hagl_esp_mipi/blob/master/src/mipi_display.c
https://github.com/tuupola/hagl_gd32v_mipi/blob/master/src/mipi_display.c
https://github.com/tuupola/hagl_k210_mipi/blob/master/mipi_display.c
Currently the Pico version is probably the cleanest code and good for using as basis.
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So I'll try it and let it lead. Otherwise, I ask because ESP8266-RTOS has a slightly different SPI API than ESP-IDF.
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Yeah I never tried it myself. I jumped straight into ESP32.
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Yes Yes Yes. I also started with ESP32 but I have a lot of wemos d1 that I have to use. otherwise, I have a functional GFX, but I'm looking for something more abstract... without complicated porting between ESP8266 and ESP32. so that I don't have two different projects just because of the tft display.. as soon as I use up the ESP8266, I'll switch to the ESP32 (c2, c3, etc.)
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Related Issues (20)
- Which IDE used ? HOT 1
- Why does text come out so small? HOT 1
- Support for getScreen? HOT 1
- Hex to rgb565
- Unable to set HAGL_CHAR_BUFFER_SIZE from main
- Add HAL for Raspberry Pi Pico VGABOARD HOT 4
- hagl_put_char / hagl_put_text always drawn on black background HOT 4
- [Low prio] Offscreen drawing in a bitmap HOT 3
- Big stack allocations HOT 3
- DISPLAY_DEPTH < 8 HOT 2
- Overflow bug in hagl_scale_blit
- Generating new fonts HOT 6
- Found a dot that is not rendered at bottom right of screen. HOT 2
- is it possible to use HAGL with platformio and arduino framework? HOT 2
- null hal / qemu hal HOT 4
- Ability to rotate the display at runtime HOT 1
- Input API? HOT 7
- [Minor] README.md contains 2 "Draw a line" sections
- Include a 8x8 font by default HOT 1
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