Comments (2)
can you post a small example project for us?
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Sure! I actually happened to have a test project early in the development of the game to test just that. I just updated it to include some newer graphics from the game to better illustrate the issue.
Here's a screenshot of the test project on desktop showing a rotated sprite (how the low-res effect SHOULD look like):
And a 1-pixel line: (Again, on the desktop):
Whereas on my phone it looks like this:
Notice how when the sprite is rotated/scaled, pixels on the phone look unrealistically thin for a retro-styled game because of the blocks not working? Plus, here's the horrid gap glitch on the level tiles as I mentioned earlier:
Whereas on the desktop, it simply doesn't exist:
I think this has more to do with Scratch automatically rounding some decimals on the x/y value of the tiles without me telling it to do so, but the low-res effect doubles as a quick fix for that so it's still relevant.
Oh, and here's the test project's sb3 file, along with a packaged version of it:
gbaLFTest_ghissue.zip
To reproduce the issue, simply copy the packaged project to an android device and run it there.
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