Comments (24)
Do you mean that the infected loses his knife after he killed someone?
from ttt2.
No, he doesn't have a gun, which is written in the files, you need to fix it.
from ttt2.
In which files it is written that he gets a gun?
from ttt2.
The main infected has the same equipment as an innocent.
The other infected only get a knife
from ttt2.
That's the translator translated it, I mean, weapons, anything. There are registered weapon_ttt_tigers such weapons it does not issue.
from ttt2.
thats the bloddy knife which is marked as neccessary in the workshop for the infected
https://steamcommunity.com/workshop/filedetails/?id=380972923
from ttt2.
Well, then there is a bug with the death of HL infected and the appearance of Ml.infected as innocent, though they have just been to die, after the death of the host.
from ttt2.
First: What do you mean with HL and MI
Second: It is planned that if the Main-Infected is killed all other Infected are being killed
from ttt2.
HL - Zombie leader. MI - are his subordinates.
from ttt2.
What do you mean they appear as innocent?
from ttt2.
If you kill them, and before they revive you, they kill who you killed, they are reborn not infected, but innocent and can play, even if they were traitors.
from ttt2.
So if the HL is killed all MIs are killed too
If a Traitor is turned into an Infected and then killed and gets reborn he becomes an innocent
Is that the situation?
from ttt2.
If HL. kills someone, and the person died, it should take 1-5 seconds to respawn in an infiltrated, but during that time kill HL.an infected, revived person becomes innocent.
from ttt2.
Ok, i understand i will look what i can do and answer soon
from ttt2.
I can't reproduce this on my server :(
For me if I'm the HL.Infected and i kill someone. The Person is dead for 3 seconds. If I die in these 3 seconds then he just respawns as nothing has happend
from ttt2.
I often see (around 2-3 times) this happen, especially when I was a Main Infected, maybe this happens rarely. Will be better to add some «tester» which will check is the Main Infected alive or not before respawning someone as Infected.
from ttt2.
There is a check implemented
The role is set after the 3 seconds and before nothing special happens.
from ttt2.
Also could you translate directly to German instead of English, maybe then Alf and I can understand you better :/
from ttt2.
Ich sehe häufig (rund 2-3mal) das geschieht besonders, als ich eine Angesteckte Hauptsache war, vielleicht geschieht das selten. Wird besser sein, um einen «Prüfer» hinzuzufügen, der überprüfen wird, ist die Hauptsache Angesteckt lebendig oder nicht vor dem Wiederlaichen von jemandem als Angesteckt.
from ttt2.
Alright we need to implement a check, maybe we missed that
from ttt2.
Should be fixed now
from ttt2.
Re-open, if it's still not fixed
from ttt2.
Вы его закрыли или время вышло, нужно новый создавать
from ttt2.
You know :D Don‘t forget to close it :) ty for your reports!
from ttt2.
Related Issues (20)
- Non-stock weapons (such as TFA weapons) do not render their base viewmodels HOT 6
- Client-server desync for weapon `Kind` value when `Kind` is set in `TTT2Initialize` HOT 5
- API: timer.Create with a round-sensitive context
- [META] Repository structure and release process HOT 2
- PlaceableEntityBase: Movement with magneto stick possible HOT 16
- Shopping Items Cooldown HOT 1
- Investigate ply:Alive() HOT 10
- Feature Request: Reintroduce role avoidance locked behind server-side configuration HOT 4
- No karma on round end screen when karma is disabled
- Map prop/entity pickups not working HOT 3
- BUG: innocents can see detective's radio due to team affiliation HOT 3
- vfire-enabled explosions is not affected by explosion resistance HOT 3
- consolidate Color() calls HOT 4
- Option to edit voice chat range HOT 3
- bug: dead players that move to spectator cannot have their bodysearch info accessed HOT 5
- Edit equipment hierarchy doesn't work correctly HOT 3
- Better Flashlight / Third Person Flashlight HOT 5
- Proximity Voice Chat Enhancements HOT 10
- equipment editor ignores inheritance
- Scoreboard stuck, creating errors HOT 7
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from ttt2.