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Hi there šŸ‘‹

Iā€™m a Distributed System Software Engineer at @NVIDIA, working on CUDA-accelerated Apache Spark (https://nvidia.github.io/spark-rapids/). Before joining NVIDIA, I did my PhD in Scientific Computing from School of Computing, University of Utah. My PhD research included a wide range of problems in physics-based simulation and real-time rendering.

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Nghia Truong's GitHub stats

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Nghia Truong's Projects

banana icon banana

My (deprecated) personal C++ codebase.

cudf icon cudf

cuDF - GPU DataFrame Library

magnum icon magnum

Lightweight and modular C++11/C++14 graphics middleware for games and data visualization

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

rmm icon rmm

RAPIDS Memory Manager

simplefluid icon simplefluid

Simple implementation of SPH-based fluid simulation.

spark-rapids icon spark-rapids

Spark RAPIDS plugin - accelerate Apache Spark with GPUs

splishsplash icon splishsplash

A modified version of SPlisHSPlasH for using in my graphics research. The original version is here: https://github.com/InteractiveComputerGraphics/SPlisHSPlasH

tbb icon tbb

Intel TBB with CMake build system

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