Comments (3)
After turning off every setting in the menu, the game runs stable. Must be a shader problem or something akin to it.
from opengothic.
Hi, @versable !
This is an device-lost exception. Basically, if anything goes wrong on GPU: bug in shader code or bug in driver, or simply timeout, in such case Vulkan has only one error code. This error then propagated by engine to C++ exception.
Unfortunately there is no good diagnostic tools in graphics api, only thing we know - something went wrong in during frame rendering.
After turning off every setting in the menu, the game runs stable.
Glad to hear that! Would it be possible for you to narrow, what graphics option might be a problematic one? My best best would be "Cloud shadows", "Radial fog", "Reflections" - those are demanding and complex most effects in rendering
from opengothic.
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