Comments (5)
Some progress (as part of GI work):
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Reproduced with "Gothic II TextureMix by ARTstuff"
Seem to be a general problem with exposure calculation - working on it
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I would argue that it should be a bit brighter still given that it's midday and the sun is not obstructed by anything but I'm okay if that's a stylistic choice.
At this point I'm struggling to formalize how lighting should work and exposure is only a tip on iceberg. And the rest is #510 - would need to figure lighting and then come back to exposure.
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With new exposure calculation:
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I would argue that it should be a bit brighter still given that it's midday and the sun is not obstructed by anything but I'm okay if that's a stylistic choice.
I did notice another issue though: looks like the knight armor mesh is broken (see the screenshot)
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Related Issues (20)
- [Gothic 1] Npcs in `ZS_Teaching` don't align to their waypoint
- MacOS: Invalid shader module HOT 8
- Cannot Jump-Climb to edge from standing position with free space at front HOT 4
- Crash on game start Steam G2:NotR, Intel Mac HOT 10
- Can't launch New Game for G2:NotR HOT 4
- [Gothic 1] Game freezes in Xardas' tower HOT 3
- Incorrect offset of npc when interacting with "THRONE"
- Display builds only from only `master` branch in nightly HOT 3
- Npc runtime corner cases HOT 1
- Full world simulation issues HOT 7
- [Gothic 1] Magic Quirks HOT 5
- Feature Request: Pressing space bar for equipped magic spell switcher menu
- NPC, controlled by player via marvin-o should not teleport by time-table
- Crash on save at game beginning on Linux HOT 14
- "bloodDetail" param HOT 3
- Climb bug HOT 3
- Bow damage and accuracy suddenly became ridiculously low HOT 6
- Can't compile under macos. HOT 1
- Caps lock bug HOT 9
- Game version in main menu HOT 11
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