Comments (13)
I'm well aware of this issue. I have not found a way to resolve it.
How many people did you have with the script? I have had average failure period of around 1-2 hours. If it that fast if you could record a video of the failure it would greatly help other developers understand the issue.
Thank you for the report. :)
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Hi,
We had a beta period with this script for about an hour or two, and the average failure time was ranging from 10-25 minutes.
We had about 20 players on at the time.
I can go ahead and test rn and send you results. Thanks!
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It just broke for 3 of us. About 34 40 minutes
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What version are you using? You can find this fxmanifest.
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Latest Beta version, 3.1.5
Another issue is we are using a custom commonmenu.ytd with this latest version, we followed instructions and added textures to commonmenu.ytd, and the Rmenu seemed to break/limit it and break the UI.
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You'll have to be more descriptive. Did it break the LVC HUD? How did it effect the UI?
The commonmenu.ytd simply provides textures for the LVC HUD, rage menu handles all other UI interactions.
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Yes, it broke the UI, leaving white and grey boxes in place of the Lux UI siren box.
I tested a version earlier where Rage Menu was not present and it no longer had grey boxes and was fixed.
I suspect it is the Rage Menu but that's my testing portion of it.
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A server or client restart should have solved that. It can happen when FiveM unloads the streamed texture while players are still in the server. I have not received any reports of texture issues after server restart for months of use.
Note: the later versions pull a different texture name meaning commonmenu.ytd would have have to be updated and restreamed by the server.
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We tried many times to re stream it and restarted the server. Apologies but i have tried solutions many times
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Did you clear the cached files that you used for the older version? My only guess I'll test with an new server later.
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Neg, i will try when im free later. Thanks!
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Also one thing i noticed was when our sounds cut off - it was like instant for multiple people at the same time. And it was when someone else was testing sirens who just joined.
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Solved as of v3.1.6, I was stupidly calling to PlaySoundFromEntity with a 0 value.
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Related Issues (20)
- Siren Sticking HOT 9
- Resource Transfer
- Attempt to call a nil value (method 'BuildShortCutMenus') HOT 31
- Creating a new UI HOT 1
- attempt to call nil global IsMenuOpen error HOT 1
- Disable For Cars HOT 1
- Premade Siren Mega Pack Partially Working HOT 5
- [BUG] HOT 2
- I can't hear the siren HOT 3
- certan siren tones not working on certain vehicles HOT 4
- i have installed everythung correct and it just dosent work HOT 1
- i have installed everything correctly and it just flat out dosent work [BUG] HOT 1
- The in game hud isn't loading in for me everything works, menu, sirens, just no hud HOT 1
- LVC doesnt work after closing any menu HOT 1
- [LVC stopped working] HOT 4
- [BUG] O menu HOT 1
- [BUG] Vehicle names error HOT 2
- [BUG] HOT 1
- [BUG] Lights are stuck on, horn or siren not working HOT 3
- [BUG] Unable to remove the controls for hazards and turn signals HOT 2
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