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Hi there I'm Travis Evashkevich👋

I am a Pipeline Programmer in the Games Industry for Playstation London.

Travis Evashkevich's Projects

allzpark icon allzpark

Package-based application launcher for VFX and games production

artisan icon artisan

artisan: visual scope for coffee roasters

atf icon atf

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

bankclassify icon bankclassify

Simple example of using a Naive Bayesian classification to classify entries in bank statements

bell icon bell

Audio pipeline tool for games

boxer icon boxer

Polygon pipeline tool for 2D games

bqt icon bqt

Files to help bootstrap PySide2 with an event loop within Blender

cep-resources icon cep-resources

Tools and documentation for building Creative Cloud app extensions with CEP

griddify icon griddify

A tiny Photoshop panel to make guides and grids

mofjsoncreator icon mofjsoncreator

WPF application for authoring JSON for Monsters of Fitness quicker.

pytoshop icon pytoshop

Library for reading and writing Photoshop PSD and PSB files

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