Travis Evashkevich's Projects
Package-based application launcher for VFX and games production
artisan: visual scope for coffee roasters
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
Simple example of using a Naive Bayesian classification to classify entries in bank statements
Audio pipeline tool for games
Polygon pipeline tool for 2D games
Files to help bootstrap PySide2 with an event loop within Blender
Tools and documentation for building Creative Cloud app extensions with CEP
A Convex Hull plug-in for Maya based on StanHull
An API wrapper for Discord written in Python.
A tiny Photoshop panel to make guides and grids
An offline tool to format JSON
12 weeks, 24 lessons, classic Machine Learning for all
WPF application for authoring JSON for Monsters of Fitness quicker.
P90X Workout Tracker for PC
Photoshop Add-ons installer script
Library for reading and writing Photoshop PSD and PSB files
RetroFlag Pi-Case Safe Shutdown
The tool to sign and package a Adobe Extension (zxp file)
ProfileRepo
Class to help with Fitbit calls in Unity
My Portfolio - Personal Website